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Description
For =edlde-62.
Hope you like...sorry for posting this so late... >_< My scanner still has horrible quality...it makes the colors so bright that it's hard to see them...
Also, special thanks to ~rayqyazarules for giving me a tutorial on eyes.
I'll add critique because I really need somebody to judge my TFs...I know they're horrible, and the crappy quality makes it even worse...but...yeah.
EDIT: Is the image still viewable? I can't view it from my computer unless I download it...
I fixed some stuff in the drawing though.
Hope you like...sorry for posting this so late... >_< My scanner still has horrible quality...it makes the colors so bright that it's hard to see them...
Also, special thanks to ~rayqyazarules for giving me a tutorial on eyes.
I'll add critique because I really need somebody to judge my TFs...I know they're horrible, and the crappy quality makes it even worse...but...yeah.
EDIT: Is the image still viewable? I can't view it from my computer unless I download it...
I fixed some stuff in the drawing though.
Image size
2443x3207px 11.07 MB
© 2013 - 2024 Druddy
Comments101
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Overall
Vision
Originality
Technique
Impact
I must admit for many reasons that I found this comic fairly interesting. It's a Smeargle transformation sequence, which I don't really see much of on deviantART, and it's triggered by a can of paint, an idea I've never seen before on deviantART. (I wouldn't be surprised if the paint can idea is completely original.) It's apparent that the style of artwork is unique to other people's artwork, which I admire greatly because I believe one's art style should be as personal as a fingerprint; copying exactly off of someone else is a form of theft, in my mind.
However, there are still numerous errors that can be improved upon. For example, the anatomy of the victim is varied quite a bit (most noticeably the legs in the first panel), along with a lack of changes in between camera angles (which is okay only if you can exactly replicate the backgrounds; most artists can't do this), and some continuity errors between the third and sixth panels. But the error that stuck like a sore thumb the most was in the second to last panel; the bottom half of the door isn't colored. One should always try to avoid color errors like this.
In short, the artwork is in many ways imperfect, but it isn't horrible. There are several things to work on, but once all those are solved, your artwork can look amazing.